|
|
int | KeyCardMessageCooldownUntilMillis |
| | Avoid using directly in favor of CB::Door::ActivateKeyCardMessageCooldown and CB::Door::HasKeyCardMessage.
|
|
int | ScannerMessageCooldownUntilMillis |
| | Avoid using directly in favor of CB::Door::ActivateScannerMessageCooldown and CB::Door::HasScannerMessage.
|
|
|
void | Delete () |
|
CB::Door | get_Next () const property |
|
CB::Door | get_Previous () const property |
|
void | InsertAfter (CB::Door@) |
|
void | InsertBefore (CB::Door@) |
|
void | Remove () |
|
bool | CanUse (bool showMsg=true, bool playSFX=true) |
|
void | Use (bool showMsg=true, bool playSFX=true) |
|
|
B3D::Mesh | Object |
|
B3D::Mesh | Object2 |
|
B3D::Mesh | FrameObject |
|
carray< B3D::Mesh@> | Buttons |
|
bool | Locked |
|
bool | Open |
|
int | Angle |
|
float | OpenState |
|
int | FastOpen |
|
int | Direction |
|
int | Timer |
|
float | TimerState |
|
int | KeyCard |
|
CB::Room | Room |
|
bool | DisableWaypoint |
|
float | Distance |
|
B3D::Channel | Channel |
|
string | Code |
|
int | ID |
|
int | Level |
|
bool | AutoClose |
|
CB::Door | LinkedDoor |
|
bool | IsElevatorDoor |
|
bool | MTFClose |
|
bool | NPCCalledElevator |
|
B3D::Mesh | HitObject |
The documentation for this class was generated from the following file: