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void | DrawTiledImageRect (B3D::Image@ img, int srcX, int srcY, float srcWidth, float srcHeight, int x, int y, int width, int height) |
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string | InputBox (int x, int y, int width, int height, string text, int id=0, int virtualKeyboardMode=0) |
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void | DrawFrame (int x, int y, int width, int height, int xOffset=0, int yOffset=0, bool scrollY=true) |
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bool | DrawButton (int x, int y, int width, int height, string text, bool bigFont=true, bool waitForMouseUp=false, bool disabled=false) |
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bool | DrawTick (int x, int y, bool selected, bool locked=false) |
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void | DrawBar (B3D::Image@ img, int x, int y, int width, float filled, bool centerX=false) |
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bool | IsAnyOpen () |
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void | StartNewGame () |